HINT SHEET #13
Stand Developments
The finishing touches that turn a good matchday into a great one – if the timing is right
⭐ Stand Developments – Icing on the Cake
Stadium developments are one of the more satisfying parts of running a club – there is something genuinely pleasing about a fully kitted-out ground humming with fans, a car park full outside and a gift shop doing brisk trade at half-time. But developments are expensive, they take time to build, and if you invest in them too early, you will be tying up capital that could be doing far more useful work elsewhere.
This sheet covers what each development does, how to plan your build programme, and – critically – when it actually makes sense to start one.
🏗️ 1. The Four Development Types
Each stand area (North, South, West, East) can hold developments independently. You can only build one development at a time per stand, and construction proceeds even on home-game weeks. Payment is in weekly instalments of £100,000 regardless of type.
| Development | Cost | Build Time | Weekly Instalment |
|---|---|---|---|
| Public Facilities | £300,000 | 3 weeks | £100,000 |
| Gift Shop | £500,000 | 5 weeks | £100,000 |
| Snack Bar | £600,000 | 6 weeks | £100,000 |
| Car Park | £1,000,000 | 10 weeks | £100,000 |
⚠️ Warning: The order to begin construction can only be issued on a week when you do not have a home match. Plan ahead – if your fixture schedule is busy, you may need to wait for a free week before you can start.
📊 2. How Many Can You Build?
The maximum number of each development type per stand depends on your stadium stage. These are hard limits – you cannot build beyond them regardless of how much money you have.
| Development | Standard Stadium | Stage 1 Stadium | Stage 2 Stadium |
|---|---|---|---|
| Public Facilities | 2 per stand | 4 per stand | 6 per stand |
| Gift Shop | 2 per stand | 4 per stand | 5 per stand |
| Snack Bar | 3 per stand | 7 per stand | 10 per stand |
| Car Park | 1 per stand | 2 per stand | 3 per stand |
🔍 Cross-reference: Stadium stages are covered in Hint Sheet #14. Advancing to Stage 1 not only unlocks higher development limits – it also increases the indirect benefits those developments can generate.
The figures above are maximums, not targets. On a standard stadium, the limits exist partly because there is only so much a standard ground can support. Chasing the maximum on a standard stadium is rarely the right call – unless you have made a deliberate strategic decision to stay at standard for several seasons and have the surplus funds to invest. In that case, yes, eventually those slots become worth filling. For most managers though, the energy is better spent pushing toward Stage 1 first.
💷 3. What Each Development Actually Does
Every development generates a small regular return once built. On the bottom line alone, break-even takes a long time. The real value is in the indirect effects – and working out exactly what those are is part of the game. Here is what we can tell you:
Public Facilities – The basics: toilets, concourses, accessibility improvements. Fans who are comfortable stay longer and spend more. This is the lowest-cost development and a reasonable starting point. Think of it as improving the foundation before adding the extras.
Gift Shop – Sells merchandise and promotional goods. A working gift shop boosts your promotional goods revenue directly. The more fans through the turnstiles, the more potential customers – but a gift shop in an empty stand is not going to cover its costs quickly.
Snack Bar – Food and drinks on matchday. The most capacity-sensitive development in the game. One snack bar serving 15,000 fans will sell out and flatline – the queue alone will put people off. Too many snack bars for your attendance, on the other hand, and most of them will be standing idle. Finding the right ratio is something you need to work out based on your own crowd numbers.
Car Park – The most expensive development per stand, but it does more than generate parking income. Better access attracts fans who might otherwise not make the trip – including supporters willing to pay a premium gate fee. A well-parked stadium is a more accessible one, and that can nudge attendances upward over time.
💡 Tip: Each development type has an optimal number of fans it can effectively serve. Below that threshold, revenue grows with your crowd. Above it, returns flatline. Matching your development count to your actual attendance – rather than your theoretical capacity – is the smarter approach.
⏳ 4. When to Start Building
The honest answer for most managers in Season 1 or 2 is: not yet.
Your early-season budget has more pressing calls on it – players, NPMs, stand upgrades, seating expansion, possibly the groundwork toward a Stage 1 stadium. Developments sit further down that list. They provide a small incremental return, but that return compounds only once you have the crowds to support it. Putting a car park next to a half-empty stand is putting the cart before the horse.
The right time to start thinking seriously about developments is when:
- Your squad is in reasonable shape and not constantly needing expensive reinforcement
- Your attendances are consistently strong – you are filling a decent proportion of your capacity most weeks
- You have surplus funds that are not needed for ground expansion or stadium stage progression
- You are on a Stage 1 stadium (or have a deliberate reason for staying standard longer-term)
At that point, developments become what they are meant to be: the finishing touches. The icing. Your team is performing, the fans are coming, and now you are squeezing every bit of revenue out of each matchday.
⚠️ Warning: Do not let the existence of development slots tempt you into building before the foundations are in place. £1,000,000 on a car park in Season 1 is £1,000,000 that could have gone toward seating, a Stage 1 build, or keeping your best players happy.
🗺️ 5. Planning Your Build Programme
When you are ready to start, a bit of planning goes a long way. A few things worth thinking through:
Spread across stands, not just one. You have four stand areas. Building everything into the North stand while the other three have nothing is inefficient – the indirect benefits are tied to the fans in each area. A more balanced approach generally produces better results.
Start with lower-cost developments. Public Facilities and Gift Shops are cheaper and quicker to build. Getting a few of those in place first gives you some early return and helps you gauge what the revenue actually looks like before committing to a Car Park.
Match snack bars to crowd size. This is the one development where the ratio really matters. Build up gradually and watch your returns – when a snack bar stops adding meaningfully to revenue, you have probably hit the ceiling for your current attendance. Only then does it make sense to add another.
Watch your available funds during construction. Multiple developments across multiple stands mean multiple £100,000 weekly instalments running simultaneously. Make sure you can carry those costs comfortably alongside your other outgoings – wages, ground maintenance, transfer activity – before starting several builds at once.
💡 Tip: Construction proceeds even on home-game weeks, which is actually an advantage – unlike stadium stage builds, which pause during home fixtures. Once a development is started, it runs to completion regardless of your fixture list.
Developments are a long game within a long game. They will not transform your finances overnight, and they are absolutely not where your early investment should go. But for a club that has built solid foundations – strong squad, growing attendances, a Stage 1 or better stadium – they are a genuine revenue multiplier. Get the fundamentals right first, and the developments will reward you properly when the time comes.